
Unreal Engine 5 Modular Kit Creation and Implementation
This project is different from the others highlighted in this portfolio as its not a full game. Instead, this was a project involving creating and implementing a full architectural modular kit into Unreal Engine 5. This project focused on expanding my knowledge of environmental design and modular kit usage, as well as becoming more comfortable with the Unreal Engine 5 development environment.
My Modular Kit
This project involved creating 15 individual architectural pieces as part of a modular kit. This took many hours of designing and creating assets in accordance with a grid sizing I had devised for my scene. Along with these 15 architectural pieces, 5 smaller props were also created to further evolve the sets environmental design. All assets were created and unwrapped in 3ds Max and then textured in Adobe 3D Substance Painter.
Attention to Details
Using the PBR workflow, this project focused on creating realistic textures that would shine with the lighting and rendering effects present in UE5. I am by no means a great artist, but I pay attention to the small things in games such as visible seams and whether they are realistic or not. For that reason, my work as a designer is always meticulous and thought out. Even when creating a science fiction based environment things have to make sense. This thought process extends to all work I do, whether that be level design, programming, or asset creation.
Level Design
This project was academic and completed as part of my degree. The assignment did not involve any forms of level design however part of the assignment involved implementing the modular kit into UE5 for demonstration purposes. For my demonstration, I went a little bit further as level design is one of my favorite areas of development, and decided to include a level layout that was appropriate to the designed “Spaceship” modular kit. I also added smaller bits of environmental storytelling in my texturing work such as scratching on paint and even a bloody hand print on certain windows to help tell a story for the area I had created, contrasting the story of the area to the designed overall clinical look of the environment. This project provided me an opportunity to further practice my creative design work whilst improving my knowledge of working with different engines, and thus I thoroughly enjoyed the development process.
This project highlights my ability to adapt to new things, learn from them, and include my own creative insights where possible.